![]() ![]() The only things that have sold well, and performed well for them, are mobile schlock, and third party published/outsourced games, like Octopath, Bravely, Nier, etc. SE has bombed in pretty much every internally developed game, over the past 15 years. ![]() XV was in the bargain bin after approximate 7 weeks, selling as low as $24.99 USD. XIV was a bomb, and has limped along with roughly 1 – 1.5M subs, according to data miners, all the while SE continues to try and brag about how many free accounts they have, to prop up another failure. XIII was the last one that sold decently, XIII-2 was a bomb, XIII-3 was a monumental bomb. And when deciding whether, ‘okay, are we going to go turn-based or are going to go action?’ I made the decision to go action.” And so when making that decision, we thought that the direction of taking in that full action was the way to do that. “When asked to create Final Fantasy XVI by the higher-ups in the company, one of their orders was to fully maximize the use of the technology. “I mean, if you have a character holding a gun, why can’t you just press the button to have the gun fire – why do you need a command in there? And so it becomes a question of not right or wrong, but it becomes a question of preferences for each different player.” But then on the other hand, there are people that just can’t get over it.” They’re fine with having these realistic characters in this unreal type of system. “I understand that there are a lot of fans out there that do wish for a return to the turn-based battle system but – and it pains me to say this – I’m really sorry that we’re not going to be doing that for this iteration of the series.” Yoshida apologized for catering to the brain-dead consumer masses who want easy and dumbed-down content and for ignoring the initial group of players who helped the franchise become what it is today: Yoshida claims he is “someone who was raised on turn-based, command-based role-playing games” and “fully understand(s) their appeal and understand what’s great about them”.įinal Fantasy X was the last of the main entries to have a turn-based battle system, though there are plenty of other titles developed by Square Enix, such as Octopath Traveler, that still contain turn-based encounters. Judging by such a response, it is likely that Final Fantasy XVI will be fully action-focused like Final Fantasy XV, unlike some past mainline games which were a sort of combination between turn-based and action. You have this kind of strange gap that emerges.” ![]() “One thing that we found recently is that as graphics get better and better, and as characters become more realistic and more photo-real, is that the combination of that realism with the very unreal sense of turn-based commands doesn’t really fit together. Producer Naoki Yoshida talked about a “strange gap that emerges” as a result of having high-end graphics for a turn-based combat system: According to him, "It's the same feeling as not utilizing an open world: if you have a good idea, you should approach it, but if you feel differently and think 'it's better not to have a command system' instead, I don’t mind." Basically, if FFXVI's developers decided that the game would be better served by turn-based combat, Yoshida was willing to explore the concept, but the game was ultimately left with a new action-oriented combat system.Final Fantasy XVI‘s producer disclosed in an interview why the Final Fantasy franchise has been moving away from the series’ turn-based RPG system (as flawed as it is), noting the outdated system “doesn’t mix well with realistic graphics”, which many will immediately label as a convenient excuse. Yoshida compares the decision to forgo turn-based combat to the decision not to set Final Fantasy XVI in an open world. RELATED: Star Wars Makes Popular Final Fantasy X Minigame Canon Apparently, he was open to new ideas from the game's team, and the combat system went through a number of iterations as a result - "At times, I said that it was okay if the development team would explore new options, and the system would be only half-finished, and as a result, it would be remade many times." "I believe I know the fun of command system RPGs, and I want to continue developing them."įor Yoshida, the exclusion of a turn-based system was not an immediate given. "This is not an argument of what is good or bad, but there is a difference based on the player's preferences and age," he says. He says the system still has its place in modern gaming, and he's not done utilizing it in his own games just yet. Yoshida doesn't necessarily see turn-based combat as a relic of the past, though. RELATED: Final Fantasy IX Fan Paints Touching Tribute To the Beloved Game ![]()
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